CAREER OPPORTUNITIES

Management

Requirements and Responsibilities

  • Oversee and manage the CG team, ensuring quality and consistency in digital artwork and animation.
  • Collaborate with directors, producers, and other departments to align on project vision and execution.
  • Develop and implement workflows and processes to enhance productivity and efficiency.
  • Review and critique CG assets, providing constructive feedback to artists.
  • Troubleshoot technical issues related to software and hardware in CG production.
  • Lead project meetings, offering updates and addressing concerns with team members.
  • Stay updated with industry trends and new software tools to improve team capabilities.
  • Ensure that project deadlines are met without compromising quality.

Required Qualifications

  • Proven experience as a CG Artist with at least 3-5 years in a supervisory role.
  • Extensive knowledge of CG software (e.g., Maya, Blender, 3ds Max).
  • Strong artistic abilities with a good eye for detail and composition.
  • Excellent leadership and team management skills.
  • Effective communication skills to convey ideas and feedback clearly.
  • Problem-solving skills to address technical and creative challenges.
  • Experience in project management and understanding of production pipelines.
  • Ability to work collaboratively in a fast-paced environment.
  • A portfolio showcasing relevant work and leadership accomplishments.

Responsibilities

  • Manage and oversee contracts and agreements to ensure compliance and clarity for all parties involved.
  • Develop and generate offer letters that reflect our company values and attract top talent.
  • Handle employee discipline management with a focus on fairness and support.
  • Implement and oversee Performance Improvement Plans (PIPs) to help employees thrive.
  • Conduct Domestic Inquiries to resolve employee grievances effectively.
  • Update and maintain the Employee Handbook, ensuring it aligns with current laws and best practices.
  • Lead the appraisal process, providing insight and support to managers and employees alike.
  • Manage expat working visa processes to ensure smooth transitions for international staff.
  • Design and implement effective engagement and retention strategies to foster a positive workplace culture.
  • Provide guidance on employee relations issues to ensure a fair and respectful workplace.
  • Analyze HR metrics to inform decision-making and improve HR practices.
  • Collaborate with management to align HR initiatives with the overall business strategy.

Qualifications

  • Experience: 5-8 years
  • Proven experience in a senior HR role with a deep understanding of HR policies and procedures.
  • Exceptional communication and interpersonal skills.
  • Strong analytical and problem-solving abilities.
  • Knowledge of employment laws and regulations.

Additional Areas for a Senior HR Role

  • Strategic Planning: Involvement in aligning HR strategies with business goals.
  • Change Management: Leading HR initiatives during organizational changes.
  • Training and Development: Identifying training needs and creating development plans.
  • Succession Planning: Planning for future leadership needs within the organization.
  • HR Policy Development: Creating and updating HR policies to reflect best practices.
  • Compliance Oversight: Ensuring the organization adheres to labor laws and regulations.

Roles and Responsibilities

Provide administrative and coordination support across departments to ensure smooth production flow.

  • ⁠Project Setup: Prepare and maintain documentation such as schedules, data preparation in shots, animatics, and Excel reports.
  • ⁠Meeting Coordination: Organize meetings and record minutes to ensure clear communication among teams.
  • ⁠Timeline & Shot Tracking: Monitor asset progress, team resources, and deadlines to keep departments aligned.
  • ⁠File & Asset Management: Liaise between internal teams and clients for file submissions and approvals. Ensure files are properly formatted, named, archived, and followed up if revisions are needed.
  • ⁠Issue & Change Tracking: Help identify project issues or changes, and facilitate clear communication across teams.
  • ⁠Feedback & File Organization: Maintain organized project files and assist the project manager with administrative tasks as needed.

Requirements

  • ⁠Proven experience in project coordination, production assistance, or administrative support (preferably in animation, games, or creative industries).
  • ⁠Fluent in Mandarin (primary) and English (secondary), both spoken and written.
  • ⁠Strong organizational and time-management skills with attention to detail.
  • ⁠Proficient in Google Workspace and/or Microsoft Office (Excel, Word, Outlook).
  • ⁠Able to manage multiple tasks and deadlines.
  • ⁠Excellent communication and teamwork skills.
  • ⁠Comfortable working across departments (art, animation, production, etc.).

Bonus

  • ⁠Able to adapt in a fast-paced environment and shifting priorities.
  • ⁠Basic knowledge of 3D animation or production pipelines is a plus.
Art

Requirements and Responsibilities

  • Expert in art with a keen eye for quality, leading and guiding a team of artists to achieve goals while maintaining artistic direction.
  • Strong attention to detail in evaluating and identifying quality, consistently raising the standard of art across projects.
  • Ability to understand and articulate project style, providing clear visual direction that aligns with the director's and client's objectives.
  • Ensure the team produces high-quality artwork that meets established targets.
  • Regularly provide feedback and guidance to team members.
  • Review and offer feedback during the production phase of cinematics and in-game productions.
  • Manage the team to ensure milestones and delivery deadlines are met.
  • Represent the team's voice and direction to clients and other departments.

Required Qualifications

  • 10+ years experience in game art related fields with a strong portfolio.
  • Experience as a Senior or Lead Artist.
  • Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)
  • Management experience is preferred.

Roles and Responsibilities

  • Stylized Design Expertise: Demonstrate exceptional proficiency in stylized and cute environment concept design.
  • Create high-quality concept artwork for game production.
  • Ability to design and render high finishing design artwork that meets professional standards.
  • Adaptable and skilled in solving design challenges.
  • Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.
  • Independently manage tasks, personal schedule, and consistently meet deadlines effectively.
  • Act as a mentor for junior artists when required for specific projects and tasks.

Requirements

  • 5+ years as a concept artist in a professional setting.
  • Possess experience in core game development.
  • Background in arts, either through a diploma, degree, or self-taught.
  • Strong understanding of art fundamentals, including perspective, color theory, and lighting.
  • Proficiency in Photoshop and other relevant digital tools.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Willingness to work onsite or relocate.

Bonus

  • Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.

Roles and Responsibilities

  • Stylized Design Expertise: Demonstrate exceptional proficiency in stylized and cute character concept design.
  • Create high-quality concept artwork for game production.
  • Ability to design and render high finishing design artwork that meets professional standards.
  • Adaptable and skilled in solving design challenges.
  • Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.
  • Independently manage tasks, personal schedule, and consistently meet deadlines effectively.
  • Act as a mentor for junior artists when required for specific projects and tasks.

Requirements

  • 5+ years as a concept artist in a professional setting.
  • Possess experience in core game development.
  • Background in arts, either through a diploma, degree, or self-taught.
  • Strong understanding of art fundamentals, including anatomy, perspective, color theory, and lighting.
  • Proficiency in Photoshop and other relevant digital tools.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Willingness to work onsite or relocate.

Bonus

  • Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.

Roles and Responsibilities

  • Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.
  • Design shot compositions, camera angles, and transitions that guide the cinematic flow.
  • Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.
  • Develop animatics to previsualize timing, pacing, and motion.
  • Identify and resolve narrative or visual challenges, finding creative solutions that work within the game's technical constraints.

Requirements

  • Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.
  • Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)
  • Good understanding of cinematic techniques, shot composition, and pacing.
  • A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.
  • Excellent communication and collaboration skills.
  • Experience with creating animatics.
  • A passion for storytelling and a deep understanding of visual narrative techniques.

Bonus

  • Experience in 2d animation (action / VFX) is a plus.
Modeling

Roles and Responsibilities

  • Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.
  • Familiarity with creating characters in different styles such as realistic and stylized.
  • Strong understanding of anatomy, form, and silhouette.
  • Optimize character models for performance without sacrificing visual quality.
  • Strong time management skills to meet project deadlines and handle multiple tasks effectively.

Requirements

  • Proficiency in 3D modeling software such as Maya, ZBrush.
  • Excellent texturing and shading skills.
  • Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.
  • Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).
  • Familiarity with optimization techniques for real-time rendering.
  • Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.
  • Strong communication and teamwork skills.

As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.

  • Interpret initial briefs or 2d concepts and translate them into 3d models accurately.
  • Model and texture individual assets or block out, refine, and set dress entire environments.
  • Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.
  • Optimize assets and environments for performance without sacrificing render quality.

Requirements

  • Skilled in both hard surface and organic modeling.
  • Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.
  • Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)
  • Strong sense of composition, lighting, and color theory.
  • Excellent organizational and file management skills
  • Ability to adapt to vastly different art styles
  • Ability to work independently or with a team.

Bonus

  • Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etc
  • Familiarity with other modeling and/or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etc
  • Additional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.

Roles and Responsibilities

  • ⁠Interpret initial briefs or 2D concepts and accurately translate them into high-quality 3D models and environments.
  • ⁠Block out and set-dress entire environments for cinematic scenes.
  • ⁠Collaborate closely with other departments to ensure assets meet both artistic vision and technical requirements.
  • ⁠Maintain clean working files and follow established pipeline conventions.
  • ⁠Help resolve technical challenges.
  • ⁠Proactively identify and solve production-related issues within modeling tasks.
  • ⁠Provide support or guidance to artists when needed.

Requirements

  • ⁠1+ year of experience in senior position for film, animation, or games.
  • ⁠Strong proficiency in both hard surface and organic modeling techniques.
  • ⁠Skilled in Maya, ZBrush, Substance Painter, and Unreal Engine.
  • ⁠Familiar with the full asset creation pipeline: modeling, UVs, texturing, material setup, and rendering (for both pre-rendered and real-time projects).
  • ⁠Strong sense of composition, lighting, and color theory to support cinematic storytelling.
  • ⁠Ability to adapt to vastly different art styles based on project requirements.
  • ⁠Able to work independently while demonstrating strong communication skills and the ability to collaborate effectively within a team environment.

Bonus

  • ⁠Familiarity with other texturing tools such as Substance Designer, Quixel Mixer, Photoshop, etc.
  • ⁠Experience with procedural and landscape creation tools (e.g., Houdini, SpeedTree, World Creator).
  • ⁠Understanding of or interest in fields that support environment art: architecture, illustration, geography, cinematic staging, and real-world reference building.
  • ⁠Experience in real-time rendering workflows.
  • ⁠Proficient in spoken and written Mandarin is a plus.

We're looking for a Senior Modeler with a sharp eye for stylized design and the ability to bring adorable, iconic characters and props to life. You should be passionate about both quality and mentorship, and capable of quickly aligning with the team’s artistic goals.

Roles and Responsibilities

  • ⁠Specialize in stylized and cute modeling, demonstrating the ability to create high-quality, in-game models.
  • ⁠Understand and accurately follow art direction, specifications, and technical requirements for the project.
  • ⁠Create models with efficient topology, well-laid-out UVs, and optimized geometry for game performance.
  • ⁠Retopologize sculpted geometry to game-ready models.
  • ⁠Manage time effectively to meet project deadlines while maintaining high standards of work.
  • ⁠Collaborate closely with the art team, showcasing strong communication skills to ensure an efficient and cohesive workflow.
  • ⁠Provides guidance and mentorship to junior and mid-level modelers.

Requirements

  • ⁠5+ years of professional experience in game modeling, texturing, and materials creation.
  • ⁠Comprehensive understanding of the game workflows and pipelines.
  • ⁠Ability to accurately interpret initial briefs or 2D concepts and translate them into 3D character models.
  • ⁠Strong skills in texturing and painting, with a focus on achieving high quality hand-painted art style.
  • ⁠Proficiency in hand-painting different types of objects and materials.
  • ⁠Skilled in hard surface and organic modeling
  • ⁠Expertise in 3D modeling tools such as Maya and ZBrush.
  • ⁠Advanced skills in Substance Painter and Photoshop for texturing.
  • ⁠Solid grasp of human anatomy, form, and silhouette to create stylized game models.
  • ⁠Passionate and motivated to join Game Industry.
  • ⁠Open to talents from SEA countries, with priority given to Malaysian artist.
  • ⁠Willingness to work onsite or relocate.

Bonus

  • ⁠Familiarity with Unity, including asset integration workflows.
  • ⁠Basic knowledge of scripting languages to enhance efficiency and improve workflows.

Roles and Responsibilities

  • ⁠Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.
  • ⁠Support the team by contributing to game-ready models that align with the overall artistic direction.
  • ⁠Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.
  • ⁠Show strong problem-solving skills in modeling challenges with guidance when needed.
  • ⁠Adapt to feedback and improve work based on art direction and project needs.
  • ⁠Effectively manage assigned tasks independently and contribute to meeting production deadlines.

Requirements

  • ⁠2+ years of experience as a 3D game modeler in a professional setting.
  • ⁠Solid understanding of modeling fundamentals, topology, and asset optimization for production.
  • ⁠Proficiency in modeling software such as Maya, Zbrush, Blender, Substance Painter, 3D coat or equivalent.
  • ⁠Proficiency in hand-painting different types of objects and materials.
  • ⁠Familiarity with stylized art styles and an eye for appealing shapes and proportions.
  • ⁠Background in 3D art or digital media, either through formal education or self-taught.
  • ⁠Open to talents from SEA countries, with priority given to Malaysian artists.
  • ⁠Willingness to work onsite or relocate.

Bonus

  • ⁠Exposure to Unity is a plus.
  • ⁠Proficient in communicating and writing in Mandarin.
Animation

Roles and Responsibilities

  • Understanding the basic animation principles skill.
  • Understanding the animation needs of the project and the client.
  • Familiarity with industry-standard animation software (Adobe after effect, Autodesk Maya).
  • Ability to work well in team environment.
  • Open to feedback and actively seeks improvement.
  • Clear communication skill for understanding and implementing feedback.

Roles and Responsibilities

  • Ability solve basic animation-related challenges.
  • Adaptable and open to learning new techniques.
  • Ability to troubleshoot and resolve issues independently.

Requirements

  • 2+ years of professional experience as a 3D artist or in a related job.

Roles and Responsibilities

  • Create high-quality character and creature animations that align with cinematic storytelling and visual direction.
  • Collaborate and plan closely with Animation Leads, team members, Directors, and Coordinators to ensure consistency and maintain high production quality.
  • Set animation benchmarks and lead by example, offering constructive feedback and mentorship to peers and junior animators.
  • Maintain clean and organized working files to ensure efficient handoffs between departments.
  • Manage tasks and deadlines independently with minimal supervision.
  • Troubleshoot animation or pipeline issues and proactively propose and implement solutions.

Requirements

  • ⁠5+ years of professional experience in cinematic animation or related fields (film, games, etc.).
  • ⁠Proficient in industry-standard software such as Autodesk Maya or equivalent.
  • ⁠Adaptable to different animation styles, depending on project requirements.
  • ⁠Understand the full production pipeline and collaborate effectively with other departments to resolve interdependent issues.
  • ⁠Reliable and consistent in delivering tasks on schedule.
  • ⁠Proactive, self-motivated, and detail-oriented in both creative and technical tasks.
  • ⁠Strong demo reel showcasing solid body mechanics, acting performances, and/or creature animation.

Preferred / Bonus

  • ⁠Experience mentoring or training animators.
  • ⁠Experience with MetaHuman, Unreal Engine, Blender.
  • ⁠Proficient in both spoken and written Mandarin.
  • ⁠Prior experience of participation in a multi-disciplinary production environment.

Roles and Responsibilities

  • Demonstrate expertise in advanced game animation techniques and principles to enhance game quality.
  • Significantly contribute to the creative direction of projects.
  • Generate innovative animation ideas that align with project goals.
  • Manage tasks and schedules independently while consistently meeting deadlines.
  • Provides guidance and mentorship to junior and mid-level animators.

Requirements

  • 4+ years of professional experience as a game animator.
  • Comprehensive understanding of the game workflow and pipeline.
  • Proficient in using Maya and Unity software.
  • Highly adaptable and responsive to changes.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Willingness to work onsite or relocate.

Bonus

  • Proficient in both spoken and written mandarin is a plus.
  • Ability to quickly sketch or animate concepts to propose ideas and timings efficiently.

Roles and Responsibilities

  • ⁠Collaborate closely with lead artist and concept artist to ensure animations support gameplay and narrative intent.
  • ⁠Generate innovative animation ideas that align with project goals.
  • ⁠Manage tasks and schedules independently while consistently meeting deadlines.

Requirements

  • ⁠2+ years of professional experience as a game animator.
  • ⁠A gameplay-focused animation reel demonstrating solid technical and creative skills. Personal work is considered a plus.
  • ⁠Comprehensive understanding of the game workflow and pipeline.
  • ⁠Strong grasp of body mechanics, timing, and weight in animation.
  • ⁠Proficient in using Maya.
  • ⁠Highly adaptable and responsive to changes.
  • ⁠Open to talents from SEA countries, with priority given to Malaysian artist.
  • ⁠Willingness to work onsite or relocate.

Bonus

  • ⁠Proficient in both spoken and written mandarin is a plus.
  • ⁠Exposure to Unity is a plus.
  • ⁠Experience working on mobile or cross-platform games.
  • ⁠Basic knowledge of rigging is an advantage.
Lighting

Roles and Responsibilities

  • Develop and execute lighting and compositing setups that enhance the mood, atmosphere, and visual aesthetics of a scene.
  • Communicate effectively with directors, art directors, leads, and team members to match the artistic vision of the project.
  • Adjust shaders or textures as necessary to achieve the correct look based on the scene’s lighting.
  • Identify and resolve technical issues related to lighting, compositing, and rendering.
  • Ensure optimal render times without sacrificing visual quality.
  • Meet project deadlines while ensuring that lighting and compositing work aligns with quality expectations.
  • Maintain organized lighting, render and compositing related files.
  • Keep up-to-date with advancements in lighting, rendering and compositing tools and techniques.

Requirements

  • 2+ experience as a lighting and/or compositing artist in the film or animation industry.
  • Proficiency in industry-standard 3D software such as Maya, Houdini or Blender.
  • Expertise in compositing software like Nuke or After Effects.
  • Familiarity with Unreal Engine is a plus.
  • Strong understanding of lighting and compositing principles including color theory, shadows, reflections, and global illumination.
  • Strong grasp of render optimization techniques to minimize render times without sacrificing quality.
  • Familiarity with different formats, resolutions, and color spaces used in the production process.
  • Ability to troubleshoot lighting, rendering and compositing issues to achieve desired outcomes efficiently.
  • Strong time-management skills to handle multiple tasks and meet tight deadlines.
  • Excellent communication skills to collaborate effectively with other team members.
  • Ability to adapt to different art styles and work within the creative vision of the project.
  • A strong passion for visual storytelling and the ability to enhance narratives through lighting and compositing choices.

Roles and Responsibilities

  • Design and implement high-quality real-time lighting setups for cinematic sequences, enhancing visual storytelling and emotional impact.
  • Collaborate with directors, cinematographers, and the art team to ensure lighting aligns with the artistic vision and narrative tone.
  • Utilize advanced techniques to create dynamic and atmospheric lighting that responds to gameplay and narrative events.
  • Optimize lighting for performance in real-time engines, ensuring visual fidelity without sacrificing efficiency.
  • Treat real-time software as a renderer to achieve pre-render quality in lighting and materials.
  • Manage time effectively to meet project deadlines while maintaining high standards of quality.
  • Stay current with industry trends and techniques to enhance real-time lighting workflows.

Requirements

  • 2+ years of professional experience in real-time lighting for cinematic productions or visual effects.
  • Proficiency in industry-standard real-time engines such as Unreal Engine or Unity.
  • Strong understanding of color theory, composition, and mood setting through lighting in a cinematic context.
  • Ability to interpret scripts and storyboards to create effective lighting designs that enhance narrative elements.
  • Experience with both dynamic and baked lighting techniques, including volumetric lighting and shadows.
  • Understanding of how materials interact with light to achieve realistic or stylized effects.
  • Ability to adapt to various artistic styles and aesthetics.
VFX

Roles and Responsibilities

  • The VFX Artist is responsible for creating high quality of VFX in a photorealistic or stylized manner for game cinematic projects.
  • Conceptualize, design, and produce a wide range of VFX elements such as particle, fire, smoke, water, RBD simulation.
  • Collaborate with other departments to ensure the consistency and quality of visual effects across all aspects of production.
  • Work closely with the team to understand project requirements and develop innovative VFX solutions that align with the artistic vision.
  • Problem-solve technical challenges and adapt to changing project requirements in a fast-paced environment.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines.
  • Ability to work independently and as part of a team, while meeting deadlines and delivering high-quality results.
  • Clear communication skill for understanding and implementing feedback.

Requirements

  • 1+ years of professional experience as a VFX artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong technical skills.
  • Knowledge of Maya, After Effect, Houdini, and Unreal Engine.
  • Knowledge of compositing in After Effect.
  • Effective communication, collaboration, and time-management skills.

Responsibilities

  • Develop and optimize real-time VFX within the game engine.
  • Actively collaborate with the team to ensure assets meet high-quality standards.
  • Open to constructive criticism and ready to refine work through iterative processes.
  • Ensure that all VFX align with the artistic vision of the project and meet established quality benchmarks.

Requirements

  • Familiarity with creating VFX in Unity or Unreal Engine.
  • Solid understanding of timing, motion, and the visual impact of effects to enhance gameplay and storytelling.
  • Skilled in using (DCC) software such as Maya, Houdini, Blender, etc.
  • Ability to troubleshoot and solve technical challenges related to VFX creation and implementation.
  • Highly self-driven with a genuine passion for game FX.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Willingness to work onsite or relocate.

Bonus Skills

  • Proficient in both spoken and written mandarin is a plus.
  • Basic understanding of coding principles.
  • Previous experience in a similar role is advantageous.
Character FX

Roles and Responsibilities

  • The Groom/CFX Artist is responsible for creating high quality hair, fur, feathers for characters and character-related 3D assets in a photorealistic or stylized manner for game cinematic projects.
  • Build and manage hair, fur, feathers dynamic rigs for simulations.
  • Good understanding of hair physics and movement for hair and fur simulations.
  • Complete character FX work on a shot-per-shot basis.
  • Check for and fix penetration and intersection problems.
  • Work well in a team in an efficient and timely manner, and keep to the production schedule.
  • Be creative and proactive in problem solving technical issues with all relevant department tools, suggesting improvements and optimizations if/when necessary.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines and rapid turnaround times.
  • High-level attention to detail.

Requirements

  • 2+ years of professional experience as a 3D artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong knowledge of artistic anatomy.
  • Strong technical skills.
  • Knowledge of Maya, Xgen, Yeti, Unreal Engine and zbrush.
  • Experienced with Maya's nHair system workflow.

Roles and Responsibilities

  • The ClothSim/CFX Artist is responsible for creating high quality cloth sim for characters and character-related 3D assets in a photorealistic or stylized manner for game cinematic projects.
  • Create a cloth rig and dynamic rig for simulations.
  • Good understanding of cloth physics and movement for cloth simulations.
  • Good understanding of hard surface movement for dynamic simulation. (exp : chain, wire and accessories).
  • Complete character FX work on a shot-per-shot basis.
  • Check for and fix penetration and intersection problems.
  • Work well in a team in an efficient and timely manner, and keep to the production schedule.
  • Be creative and proactive in problem solving technical issues with all relevant department tools, suggesting improvements and optimizations if/when necessary.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines and rapid turnaround times.
  • High-level attention to detail.

Requirements

  • 1+ years of professional experience as a 3D artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong knowledge of artistic anatomy.
  • Strong technical skills.
  • Knowledge of Maya, Qualoth, Houdini, and Unreal Engine.
  • Experienced with Maya’s nCloth system workflow.
Tech

Roles and Responsibilities

  • Develop and implement high-quality rigs for characters, creatures, and mechanical objects, ensuring they are intuitive and efficient for animation.
  • Work closely with animators, modelers, and technical artists or any related departments to understand and meet the rigging requirements.
  • Create accurate skinning solutions that provide the desired deformation results.
  • Develop and maintain rigging tools and scripts to streamline the rigging process and improve efficiency.
  • Troubleshoot and resolve rigging issues as they arise during production.
  • Document rigging processes and workflows to ensure knowledge sharing and consistency across the team.
  • Optimize rigs for performance while maintaining the required functionality and quality.
  • Stay current with industry trends and techniques in rigging and recommend improvements to our existing pipeline and workflows.

Requirements

  • At least 1-3 years of professional experience in rigging for film, television, or video games.
  • Proficiency in software such as Autodesk Maya, 3DS Max, Unreal Engine or equivalent.
  • Strong understanding of anatomy, kinematics, and deformation.
  • Knowledge of facial rigging and blend shape techniques.
  • Understanding of skinning techniques and ability to achieve high-quality deformation.
  • Ability to create custom rigging tools and scripts to improve the rigging pipeline.
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and collaboration skills.
  • Ability to work independently, with a proactive approach to self-quality control.
  • Actively seeks information to gain a clear understanding when receiving feedback from seniors and team leads.
  • Ability to work under tight deadlines and manage multiple projects simultaneously.
  • Creative thinking and the ability to adapt to new challenges and technologies.
  • Solid understanding of file organization, format standards, naming protocols, and automation utilities.
  • Experience with motion capture data and retargeting.
  • Experience with scripting languages such as Python, C++ and MEL is a plus.

Roles and Responsibilities

  • Collaborate with different departments to provide technical solutions for artistic problems to ensure smooth pipeline and efficient production.
  • Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
  • Study and apply the specifications and tools provided by clients.
  • Optimize game assets for smoother production workflows.
  • Develop and implement high-quality rigs that are fully compatible for animation software and game engine.

Requirements

  • At least 1-3 years of professional experience in related fields.
  • Strong understanding of 3D and game development pipeline.
  • Proficiency in Digital Content Creation tools such as Autodesk Maya and Blender.
  • Knowledge of operating and in-game optimization for Unreal Engine and Unity.
  • Proactive in troubleshooting and problem-solving.
  • Experience with Perforce and/or similar type of software/tools.
  • Experience with scripting languages such as Python, C++ and C#.

Roles and Responsibilities

  • ⁠Design, build, and maintain tools and systems that support our animation and VFX pipelines
  • ⁠Work closely with artists and department leads to identify and resolve pipeline bottlenecks
  • ⁠Automate repetitive tasks and streamline asset flow from modeling to final render
  • ⁠Troubleshoot technical issues in production and provide efficient support
  • ⁠Ensure software integration (e.g., Maya, Unreal Engine) into a cohesive workflow
  • ⁠Support versioning, publishing, and file tracking systems
  • ⁠Collaborate with production and IT teams to ensure data integrity and performance

Requirements

  • ⁠Proven experience as a Pipeline TD or similar technical role in animation, VFX, or game cinematics
  • ⁠Strong scripting skills (Python required; MEL, PyQt/PySide a plus)
  • ⁠Solid understanding of production workflows across multiple departments
  • ⁠Experience with one or more DCCs: Maya, Unreal, Blender, others
  • ⁠Familiarity with asset tracking tools (ShotGrid, CGTW, or equivalent)
  • ⁠Great problem-solving skills and a proactive mindset
  • ⁠Excellent communication and documentation skills

Preferred / Bonus

  • Experience with real-time engines (e.g., Unreal Engine)
  • Knowledge of cloud rendering workflows or cross-site pipelines
  • Background in CG, animation, or technical art
Support

Roles and Responsibilities

  • Perform routine maintenance tasks such as HVAC system checks, plumbing repairs, and electrical maintenance.
  • Inspect and repair office furniture, fixtures, and equipment as needed.
  • Manage inventory of maintenance supplies and equipment.
  • Respond to maintenance requests from staff and prioritize tasks based on urgency.
  • Ensure the cleanliness and safety of office premises by organizing waste disposal and cleaning schedules.
  • Conduct regular inspections of the office building to identify and address any maintenance issues.
  • Coordinate with external vendors for specialized repairs and maintenance services.
  • Monitor and maintain building security systems and alarms.
  • Assist in setting up and organizing office spaces for events and meetings.
  • Document maintenance activities and maintain records of repairs and inspections.
  • Adhere to all safety regulations and protocols while performing maintenance tasks.
  • Assist in the planning and execution of office renovation projects.
  • Troubleshoot and resolve any technical issues related to office facilities.
  • Participate in training programs to enhance maintenance skills and knowledge.

Requirements

  • High school diploma or equivalent qualification, fresh graduates are welcome to apply.
  • Proven maintenance experience.
  • Technical Proficiency in carpentry, plumbing, electrical, and HVAC maintenance.
  • Problem-Solving & Analytical Skills.
  • Strong Organizational & Detail-Oriented.
  • Effective Communication & Customer Service.
  • Physical Fitness & Safety Awareness.
  • Adaptability & Willingness to Learn.
  • Time Management & Prioritization.
  • Teamwork & Collaboration.
  • Advanced understanding of general maintenance procedures and techniques.
  • Manual dexterity and problem-solving skills.

(Preferably with knowledge in network and server systems.)

Roles and Responsibilities

  • Assist in maintaining servers and setup.
  • Troubleshoot server issues, FTP, and VPN firewall issues.
  • Perform monthly or quarterly server and network health checks.
  • Label switches and networks, ensuring all connections are in good condition.
  • Troubleshoot issues for daily operations.

Requirements

  • 2 or more years of experience in a related field.
  • A team player.
  • Able to work independently with minimal supervision.
  • Experience in network configuration.
  • Knowledge of TrueNAS, QNAP, and Synology is an advantage.

Roles and Responsibilities

  • Maintain and manage the company’s servers, ensuring optimal performance and uptime.
  • Monitor network infrastructure, troubleshooting issues related to connectivity and performance.
  • Implement and manage firewall and network security protocols to protect company assets.
  • Provide technical support to staff, assisting with hardware and software issues.
  • Install, configure, and upgrade computer systems and software applications.
  • Conduct regular backups and disaster recovery procedures for critical data.
  • Collaborate with other IT team members to execute updates and system improvements.
  • Document IT processes, system configurations, and troubleshooting steps for reference.
  • Assist in setting up technical equipment for production, including rendering farms.
  • Stay updated on industry trends and emerging technologies relevant to IT in the CG field.

Requirements

  • Associate’s or Bachelor’s degree in Information Technology, Computer Science, or a related field.
  • Proven experience as an IT Technician or similar role, ideally in the CG or entertainment industry.
  • Strong knowledge of server maintenance, firewall management, and network security practices.
  • Proficiency in troubleshooting hardware and software issues.
  • Familiarity with server operating systems (e.g., Windows Server, Linux) and network protocols.
  • Excellent problem-solving skills and attention to detail.
  • Ability to work under pressure and manage multiple tasks simultaneously.
  • Strong communication and interpersonal skills for effective teamwork.
  • Certification in IT-related fields (e.g., CompTIA, Cisco) is a plus.
Production

Roles and Responsibilities

Provide administrative and coordination support across departments to ensure smooth production flow.

  • ⁠Assist different teams with modeling, rigging, animation, CFX, VFX, lighting, compositing, and scene assembly.
  • ⁠Organize assets and build shots/scenes for lighting and rendering.
  • ⁠Adapt to project needs and work across various stages of production.
  • ⁠Troubleshoot technical issues and help optimize workflows.

Requirements

  • Diploma or degree in Animation, Multimedia, CG or related fields.
  • Basic skills in at least one area of CG (modeling, rigging, animation, CFX, VFX, lighting, compositing, or assembly).
  • Familiar with some of our tools:
    • Autodesk Maya
    • Arnold Renderer
    • Unreal Engine
    • Unity
  • Strong communication skills, team spirit, and a proactive attitude.
  • Fresh graduates are welcome – we value passionate and potential talents!

Bonus

  • Experience in full scene assembly (layout, camera setup, render pass management)
  • Scripting skills (e.g. Python, MEL)
  • A portfolio showing versatility and creativity
  • Prior experience in commercials or full CG production is a strong advantage

Roles and Responsibilities

Provide administrative and coordination support across departments to ensure smooth production flow.

  • Produce engaging video content for marketing materials and company showreels.
  • Enhance video content with sound design, color grading, motion graphics, transitions, and visual effects.
  • Edit and deliver content in various formats, aspect ratios, and resolutions for different media channels.
  • Work closely with directors, producers, and creative teams to ensure project goals are met.
  • Capture event photos and videos using professional equipment.
  • Maintain consistency in branding, style, and quality across all video content.
  • Organize, manage, and back up media assets while maintaining an efficient and secure workflow.

Requirements

  • ⁠Proficiency in Adobe Premiere Pro, After Effects, and Photoshop.
  • ⁠Experience operating mirrorless cameras, setting up basic lighting, and using audio recording gear.
  • ⁠Ability to work independently with strong time management and communication skills.
  • ⁠Familiarity with industry-standard editing workflows and visual storytelling.
  • ⁠Proficient in communicating and writing in Mandarin.

Bonus

  • 2+ years of experience in a related video editing or videography role.
  • Experience or understanding of 3D production pipelines to better align with team workflows.
  • Knowledge of audio track layout standards and basic audio mixing techniques.

APPLICATION FORM Join us. We welcome you to be one of our Glowers!

Full Name *

Phone Number *

Email *





Attach your CV or relevant portfolio (only .doc, .docx, .pdf accepted). You may upload multiple files by selecting multiple files during upload.