CAREER OPPORTUNITIES

Management

Requirements and Responsibilities

  • Oversee and manage the CG team, ensuring quality and consistency in digital artwork and animation.
  • Collaborate with directors, producers, and other departments to align on project vision and execution.
  • Develop and implement workflows and processes to enhance productivity and efficiency.
  • Review and critique CG assets, providing constructive feedback to artists.
  • Troubleshoot technical issues related to software and hardware in CG production.
  • Lead project meetings, offering updates and addressing concerns with team members.
  • Stay updated with industry trends and new software tools to improve team capabilities.
  • Ensure that project deadlines are met without compromising quality.

Required Qualifications

  • Proven experience as a CG Artist with at least 3-5 years in a supervisory role.
  • Extensive knowledge of CG software (e.g., Maya, Blender, 3ds Max).
  • Strong artistic abilities with a good eye for detail and composition.
  • Excellent leadership and team management skills.
  • Effective communication skills to convey ideas and feedback clearly.
  • Problem-solving skills to address technical and creative challenges.
  • Experience in project management and understanding of production pipelines.
  • Ability to work collaboratively in a fast-paced environment.
  • A portfolio showcasing relevant work and leadership accomplishments.
Art

Requirements and Responsibilities

  • Expert in art with a keen eye for quality, leading and guiding a team of artists to achieve goals while maintaining artistic direction.
  • Strong attention to detail in evaluating and identifying quality, consistently raising the standard of art across projects.
  • Ability to understand and articulate project style, providing clear visual direction that aligns with the director's and client's objectives.
  • Ensure the team produces high-quality artwork that meets established targets.
  • Regularly provide feedback and guidance to team members.
  • Review and offer feedback during the production phase of cinematics and in-game productions.
  • Manage the team to ensure milestones and delivery deadlines are met.
  • Represent the team's voice and direction to clients and other departments.

Required Qualifications

  • 10+ years experience in game art related fields with a strong portfolio.
  • Experience as a Senior or Lead Artist.
  • Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)
  • Management experience is preferred.

Roles and Responsibilities

  • Stylized Design Expertise: Demonstrate proficiency in stylized and cute style concept design, including characters, environments, and props.
  • Create high-quality concept artwork for game production.
  • Work closely with leads, teammates and other departments to deliver the required concept art.
  • Independently manage tasks and personal schedule, and meet deadlines effectively.
  • Act as a mentor for junior artists when required for specific projects and tasks.

Requirements

  • 5-7 years of professional experience as a concept artist.
  • Background in arts, either through a diploma, degree, or self-taught.
  • Strong understanding of art fundamentals, including anatomy, perspective, color & light, etc.
  • Strong knowledge in Photoshop.

Bonus

  • Familiarity with other 2D & 3D software such as Blender, Maya, Substance Painter, After Effects, etc.
  • Experience working on storyboards and animatics.

Roles and Responsibilities

  • Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.
  • Design shot compositions, camera angles, and transitions that guide the cinematic flow.
  • Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.
  • Develop animatics to previsualize timing, pacing, and motion.
  • Identify and resolve narrative or visual challenges, finding creative solutions that work within the game's technical constraints.

Requirements

  • Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.
  • Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)
  • Good understanding of cinematic techniques, shot composition, and pacing.
  • A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.
  • Excellent communication and collaboration skills.
  • Experience with creating animatics.
  • A passion for storytelling and a deep understanding of visual narrative techniques.

Bonus

  • Experience in 2d animation (action / VFX) is a plus.
Modeling

Roles and Responsibilities

  • Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.
  • Familiarity with creating characters in different styles such as realistic and stylized.
  • Strong understanding of anatomy, form, and silhouette.
  • Optimize character models for performance without sacrificing visual quality.
  • Strong time management skills to meet project deadlines and handle multiple tasks effectively.

Requirements

  • Proficiency in 3D modeling software such as Maya, ZBrush.
  • Excellent texturing and shading skills.
  • Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.
  • Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).
  • Familiarity with optimization techniques for real-time rendering.
  • Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.
  • Strong communication and teamwork skills.

As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.

  • Interpret initial briefs or 2d concepts and translate them into 3d models accurately.
  • Model and texture individual assets or block out, refine, and set dress entire environments.
  • Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.
  • Optimize assets and environments for performance without sacrificing render quality.

Requirements

  • Skilled in both hard surface and organic modeling.
  • Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.
  • Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)
  • Strong sense of composition, lighting, and color theory.
  • Excellent organizational and file management skills
  • Ability to adapt to vastly different art styles
  • Ability to work independently or with a team.

Bonus

  • Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etc
  • Familiarity with other modeling and/or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etc
  • Additional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.

Roles and Responsibilities

  • Knowledge of create high quality in-game models.
  • Understand and precisely follow the art direction, specifications, and technical requirements provided by the project.
  • Ability to create models with good topology, Layout efficient and quality UVs.
  • Retopologize sculpted geometry to game ready models.
  • Manage time effectively to meet project deadlines while maintaining high standards of work.
  • Work closely with the art team, demonstrating strong communication skills to ensure a cohesive and efficient workflow.

Requirements

  • 2+ years of professional experience in character modeling, texturing, and materials for games.
  • Ability to accurately interpret initial briefs or 2D concepts and translate them into 3D character models.
  • Strong skills in texturing and painting, with a focus on achieving high realism or stylized finishes as needed.
  • Expertise in 3D modeling tools such as Maya and ZBrush.
  • Full understanding of game workflow and pipelines.
  • Solid grasp of human anatomy, form, and silhouette to create realistic or stylized character models.
  • Expertise of Substance Painter and Photoshop for texturing.
  • Passionate and motivated to join Game Industry.
  • Ability to adapt to and work within a wide range of artistic styles, from realistic to stylized.

Bonus

  • Familiarity with Unreal Engine or Unity, including asset integration.
  • Basic knowledge of scripting languages, which can enhance workflow and efficiency.
Animation

Roles and Responsibilities

  • Understanding the basic animation principles skill.
  • Understanding the animation needs of the project and the client.
  • Familiarity with industry-standard animation software (Adobe after effect, Autodesk Maya).
  • Ability to work well in team environment.
  • Open to feedback and actively seeks improvement.
  • Clear communication skill for understanding and implementing feedback.

Roles and Responsibilities

  • Ability solve basic animation-related challenges.
  • Adaptable and open to learning new techniques.
  • Ability to troubleshoot and resolve issues independently.

Requirements

  • 2+ years of professional experience as a 3D artist or in a related job.

Roles and Responsibilities

  • Expertise in advanced animation techniques and principles.
  • Contributes significantly to the creative direction of projects.
  • Provides guidance and mentorship to junior and mid.

Requirements

  • 4+ years of professional experience as a 3D artist or in a related job.

Roles and Responsibilities

  • Solve basic animation-related challenges.
  • Adapt to and learn new animation techniques.
  • Troubleshoot and resolve animation issues independently.

Requirements

  • 2+ years of professional experience as a game animator.

Roles and Responsibilities

  • Expertise in advanced animation techniques and principles.
  • Significantly contribute to the creative direction of projects.
  • Provides guidance and mentorship to junior and mid-level animators.

Requirements

  • 4+ years of professional experience as a game animator.
Lighting

Roles and Responsibilities

  • Develop and execute lighting and compositing setups that enhance the mood, atmosphere, and visual aesthetics of a scene.
  • Communicate effectively with directors, art directors, leads, and team members to match the artistic vision of the project.
  • Adjust shaders or textures as necessary to achieve the correct look based on the scene’s lighting.
  • Identify and resolve technical issues related to lighting, compositing, and rendering.
  • Ensure optimal render times without sacrificing visual quality.
  • Meet project deadlines while ensuring that lighting and compositing work aligns with quality expectations.
  • Maintain organized lighting, render and compositing related files.
  • Keep up-to-date with advancements in lighting, rendering and compositing tools and techniques.

Requirements

  • 2+ experience as a lighting and/or compositing artist in the film or animation industry.
  • Proficiency in industry-standard 3D software such as Maya, Houdini or Blender.
  • Expertise in compositing software like Nuke or After Effects.
  • Familiarity with Unreal Engine is a plus.
  • Strong understanding of lighting and compositing principles including color theory, shadows, reflections, and global illumination.
  • Strong grasp of render optimization techniques to minimize render times without sacrificing quality.
  • Familiarity with different formats, resolutions, and color spaces used in the production process.
  • Ability to troubleshoot lighting, rendering and compositing issues to achieve desired outcomes efficiently.
  • Strong time-management skills to handle multiple tasks and meet tight deadlines.
  • Excellent communication skills to collaborate effectively with other team members.
  • Ability to adapt to different art styles and work within the creative vision of the project.
  • A strong passion for visual storytelling and the ability to enhance narratives through lighting and compositing choices.

Roles and Responsibilities

  • Design and implement high-quality real-time lighting setups for cinematic sequences, enhancing visual storytelling and emotional impact.
  • Collaborate with directors, cinematographers, and the art team to ensure lighting aligns with the artistic vision and narrative tone.
  • Utilize advanced techniques to create dynamic and atmospheric lighting that responds to gameplay and narrative events.
  • Optimize lighting for performance in real-time engines, ensuring visual fidelity without sacrificing efficiency.
  • Treat real-time software as a renderer to achieve pre-render quality in lighting and materials.
  • Manage time effectively to meet project deadlines while maintaining high standards of quality.
  • Stay current with industry trends and techniques to enhance real-time lighting workflows.

Requirements

  • 2+ years of professional experience in real-time lighting for cinematic productions or visual effects.
  • Proficiency in industry-standard real-time engines such as Unreal Engine or Unity.
  • Strong understanding of color theory, composition, and mood setting through lighting in a cinematic context.
  • Ability to interpret scripts and storyboards to create effective lighting designs that enhance narrative elements.
  • Experience with both dynamic and baked lighting techniques, including volumetric lighting and shadows.
  • Understanding of how materials interact with light to achieve realistic or stylized effects.
  • Ability to adapt to various artistic styles and aesthetics.
VFX

Roles and Responsibilities

  • The VFX Artist is responsible for creating high quality of VFX in a photorealistic or stylized manner for game cinematic projects.
  • Conceptualize, design, and produce a wide range of VFX elements such as particle, fire, smoke, water, RBD simulation.
  • Collaborate with other departments to ensure the consistency and quality of visual effects across all aspects of production.
  • Work closely with the team to understand project requirements and develop innovative VFX solutions that align with the artistic vision.
  • Problem-solve technical challenges and adapt to changing project requirements in a fast-paced environment.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines.
  • Ability to work independently and as part of a team, while meeting deadlines and delivering high-quality results.
  • Clear communication skill for understanding and implementing feedback.

Requirements

  • 1+ years of professional experience as a VFX artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong technical skills.
  • Knowledge of Maya, After Effect, Houdini, and Unreal Engine.
  • Knowledge of compositing in After Effect.
  • Effective communication, collaboration, and time-management skills.

Responsibilities

  • Develop and optimize real-time VFX within the game engine.
  • Actively collaborate with the team to ensure assets meet high-quality standards.
  • Open to constructive criticism and ready to refine work through iterative processes.
  • Ensure that all VFX align with the artistic vision of the project and meet established quality benchmarks.

Requirements

  • Familiarity with creating VFX in Unity or Unreal Engine.
  • Solid understanding of timing, motion, and the visual impact of effects to enhance gameplay and storytelling.
  • Skilled in using (DCC) software such as Maya, Houdini, Blender, etc.
  • Ability to troubleshoot and solve technical challenges related to VFX creation and implementation.
  • Highly self-driven with a genuine passion for game FX.

Bonus Skills

  • Basic understanding of coding principles.
  • Previous experience in a similar role is advantageous.
Character FX

Roles and Responsibilities

  • The Groom/CFX Artist is responsible for creating high quality hair, fur, feathers for characters and character-related 3D assets in a photorealistic or stylized manner for game cinematic projects.
  • Build and manage hair, fur, feathers dynamic rigs for simulations.
  • Good understanding of hair physics and movement for hair and fur simulations.
  • Complete character FX work on a shot-per-shot basis.
  • Check for and fix penetration and intersection problems.
  • Work well in a team in an efficient and timely manner, and keep to the production schedule.
  • Be creative and proactive in problem solving technical issues with all relevant department tools, suggesting improvements and optimizations if/when necessary.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines and rapid turnaround times.
  • High-level attention to detail.

Requirements

  • 2+ years of professional experience as a 3D artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong knowledge of artistic anatomy.
  • Strong technical skills.
  • Knowledge of Maya, Xgen, Yeti, Unreal Engine and zbrush.
  • Experienced with Maya's nHair system workflow.

Roles and Responsibilities

  • The ClothSim/CFX Artist is responsible for creating high quality cloth sim for characters and character-related 3D assets in a photorealistic or stylized manner for game cinematic projects.
  • Create a cloth rig and dynamic rig for simulations.
  • Good understanding of cloth physics and movement for cloth simulations.
  • Good understanding of hard surface movement for dynamic simulation. (exp : chain, wire and accessories).
  • Complete character FX work on a shot-per-shot basis.
  • Check for and fix penetration and intersection problems.
  • Work well in a team in an efficient and timely manner, and keep to the production schedule.
  • Be creative and proactive in problem solving technical issues with all relevant department tools, suggesting improvements and optimizations if/when necessary.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines and rapid turnaround times.
  • High-level attention to detail.

Requirements

  • 1+ years of professional experience as a 3D artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong knowledge of artistic anatomy.
  • Strong technical skills.
  • Knowledge of Maya, Qualoth, Houdini, and Unreal Engine.
  • Experienced with Maya’s nCloth system workflow.
Tech

Roles and Responsibilities

  • Develop and implement high-quality rigs for characters, creatures, and mechanical objects, ensuring they are intuitive and efficient for animation.
  • Work closely with animators, modelers, and technical artists or any related departments to understand and meet the rigging requirements.
  • Create accurate skinning solutions that provide the desired deformation results.
  • Develop and maintain rigging tools and scripts to streamline the rigging process and improve efficiency.
  • Troubleshoot and resolve rigging issues as they arise during production.
  • Document rigging processes and workflows to ensure knowledge sharing and consistency across the team.
  • Optimize rigs for performance while maintaining the required functionality and quality.
  • Stay current with industry trends and techniques in rigging and recommend improvements to our existing pipeline and workflows.

Requirements

  • At least 1-3 years of professional experience in rigging for film, television, or video games.
  • Proficiency in software such as Autodesk Maya, 3DS Max, Unreal Engine or equivalent.
  • Strong understanding of anatomy, kinematics, and deformation.
  • Knowledge of facial rigging and blend shape techniques.
  • Understanding of skinning techniques and ability to achieve high-quality deformation.
  • Ability to create custom rigging tools and scripts to improve the rigging pipeline.
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and collaboration skills.
  • Ability to work independently, with a proactive approach to self-quality control.
  • Actively seeks information to gain a clear understanding when receiving feedback from seniors and team leads.
  • Ability to work under tight deadlines and manage multiple projects simultaneously.
  • Creative thinking and the ability to adapt to new challenges and technologies.
  • Solid understanding of file organization, format standards, naming protocols, and automation utilities.
  • Experience with motion capture data and retargeting.
  • Experience with scripting languages such as Python, C++ and MEL is a plus.

Roles and Responsibilities

  • Collaborate with different departments to provide technical solutions for artistic problems to ensure smooth pipeline and efficient production.
  • Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
  • Study and apply the specifications and tools provided by clients.
  • Optimize game assets for smoother production workflows.
  • Develop and implement high-quality rigs that are fully compatible for animation software and game engine.

Requirements

  • At least 1-3 years of professional experience in related fields.
  • Strong understanding of 3D and game development pipeline.
  • Proficiency in Digital Content Creation tools such as Autodesk Maya and Blender.
  • Knowledge of operating and in-game optimization for Unreal Engine and Unity.
  • Proactive in troubleshooting and problem-solving.
  • Experience with Perforce and/or similar type of software/tools.
  • Experience with scripting languages such as Python, C++ and C#.
Support

Roles and Responsibilities

  • Perform routine maintenance tasks such as HVAC system checks, plumbing repairs, and electrical maintenance.
  • Inspect and repair office furniture, fixtures, and equipment as needed.
  • Manage inventory of maintenance supplies and equipment.
  • Respond to maintenance requests from staff and prioritize tasks based on urgency.
  • Ensure the cleanliness and safety of office premises by organizing waste disposal and cleaning schedules.
  • Conduct regular inspections of the office building to identify and address any maintenance issues.
  • Coordinate with external vendors for specialized repairs and maintenance services.
  • Monitor and maintain building security systems and alarms.
  • Assist in setting up and organizing office spaces for events and meetings.
  • Document maintenance activities and maintain records of repairs and inspections.
  • Adhere to all safety regulations and protocols while performing maintenance tasks.
  • Assist in the planning and execution of office renovation projects.
  • Troubleshoot and resolve any technical issues related to office facilities.
  • Participate in training programs to enhance maintenance skills and knowledge.

Requirements

  • High school diploma or equivalent qualification, fresh graduates are welcome to apply.
  • Proven maintenance experience.
  • Technical Proficiency in carpentry, plumbing, electrical, and HVAC maintenance.
  • Problem-Solving & Analytical Skills.
  • Strong Organizational & Detail-Oriented.
  • Effective Communication & Customer Service.
  • Physical Fitness & Safety Awareness.
  • Adaptability & Willingness to Learn.
  • Time Management & Prioritization.
  • Teamwork & Collaboration.
  • Advanced understanding of general maintenance procedures and techniques.
  • Manual dexterity and problem-solving skills.

(Preferably with knowledge in network and server systems.)

Roles and Responsibilities

  • Assist in maintaining servers and setup.
  • Troubleshoot server issues, FTP, and VPN firewall issues.
  • Perform monthly or quarterly server and network health checks.
  • Label switches and networks, ensuring all connections are in good condition.
  • Troubleshoot issues for daily operations.

Requirements

  • 2 or more years of experience in a related field.
  • A team player.
  • Able to work independently with minimal supervision.
  • Experience in network configuration.
  • Knowledge of TrueNAS, QNAP, and Synology is an advantage.

Roles and Responsibilities

  • Maintain and manage the company’s servers, ensuring optimal performance and uptime.
  • Monitor network infrastructure, troubleshooting issues related to connectivity and performance.
  • Implement and manage firewall and network security protocols to protect company assets.
  • Provide technical support to staff, assisting with hardware and software issues.
  • Install, configure, and upgrade computer systems and software applications.
  • Conduct regular backups and disaster recovery procedures for critical data.
  • Collaborate with other IT team members to execute updates and system improvements.
  • Document IT processes, system configurations, and troubleshooting steps for reference.
  • Assist in setting up technical equipment for production, including rendering farms.
  • Stay updated on industry trends and emerging technologies relevant to IT in the CG field.

Requirements

  • Associate’s or Bachelor’s degree in Information Technology, Computer Science, or a related field.
  • Proven experience as an IT Technician or similar role, ideally in the CG or entertainment industry.
  • Strong knowledge of server maintenance, firewall management, and network security practices.
  • Proficiency in troubleshooting hardware and software issues.
  • Familiarity with server operating systems (e.g., Windows Server, Linux) and network protocols.
  • Excellent problem-solving skills and attention to detail.
  • Ability to work under pressure and manage multiple tasks simultaneously.
  • Strong communication and interpersonal skills for effective teamwork.
  • Certification in IT-related fields (e.g., CompTIA, Cisco) is a plus.

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