CINEMATIC

Production

Bringing order to the creative process
Great creative work doesn't happen by accident, it happens because someone behind the scenes is keeping things clear, connected, and on track. We're looking for a Coordinator who takes quiet pride in being the bridge: between artists and production, between departments, between what needs to happen and making sure it does. If you have a creative foundation and a natural instinct for organisation and communication, we'd love to meet you.

What you'll be doing
As a Cinematic Coordinator, your role is to keep your department running smoothly,  from the artists doing the work, to the leads directing it, to the teams depending on it.

  • Artist & task management 
    You are the primary point of contact for artists within your department. You'll make sure everyone has clear, well-defined tasks at all times, understands what's expected of them, and has everything they need to move forward. When something's missing or unclear, you're the one who finds out and fixes it before it slows anyone down.
  • Dailies, rounds & reviews
    You'll run and facilitate dailies, rounds, and client reviews on behalf of the department. This means capturing accurate, clear notes and making sure the right feedback reaches artists promptly, nothing lost, nothing misinterpreted.
  • Workflow & pipeline coordination
    You'll manage the movement of assets and shots through the pipeline, handling ingests, downloads, even coordinating with outsource partners where needed. The work should always know where it's going next.
  • Progress tracking & flagging
    Working closely with Coordinators and Managers, you'll help monitor artist progress and keep production data accurate and up to date. If something looks like it could become a problem, a delay, a dependency at risk, flag it in advance and avoid escalation to an issue.
  • Cross-departmental communication
    You'll be the bridge between your department and the rest of the studio, whether that's creative leads, technical teams, or production management. Keeping information flowing clearly and in both directions is a core part of what you do.

We'd love to chat if you are...

  • Someone who communicates proactively,  you'd rather ask than assume, and you make sure your messages land clearly.
  • Calm and steady under pressure, busy days don't throw you off, they sharpen your focus
  • Proficient in both Mandarin (written and spoken) and English.
  • Comfortable in a fast-paced, creative environment where priorities can shift.
  • A fresh graduate from Creative Multimedia, Animation, Visual Effects, or a related field who's genuinely keen to step into a production role, you're very welcome here.

A little bonus if you have...

  • Some hands-on exposure to a production environment, even student productions, internships, or personal projects count.
  • An understanding of a CG, cinematic, or VFX pipeline, even at a conceptual level is a great start.
  • Experience with production scheduling or tracking tools (project-based track especially).
  • A genuine love for the industry,  you watch breakdowns for fun, you know your favourite shots, you're excited to be part of how the magic gets made.
  • Not sure which track fits you best? That's okay — just tell us a bit about yourself and we'll figure it out together. What matters most is your attitude, your willingness to learn, and that you're excited about this world.

Additional information

  • Full-time or Fixed Term.
Modeling

Role Overview
We are seeking a highly skilled, collaborative, and visually driven Senior Environment TD/Artist to join our team. In this role, you will combine your technical expertise and cinematic eye to elevate the world-building and visual quality of our projects. Working closely with creative leadership, you will craft compelling, immersive environments that align with our artistic vision and meet top-tier cinematic standards. If you love storytelling through grand vistas and intricate details, we would love to hear from you.


What you'll be doing

  • Crafting Worlds: Model, texture, assemble, and set dress detailed 3D environments, props, and assets from concept art, photographic reference, and creative direction.
  • End-to-End Development: Build blocking geometry for initial layouts and develop environments from early blockout stages right through to final art implementation and polish.
  • Asset Creation: Create and maintain high-quality organic and hard-surface environment assets, ensuring consistent visual standards throughout the production pipeline.
  • Cinematic Storytelling: Apply materials, composition, and initial lighting layouts to support the intended mood, narrative, and creative goals of each sequence.
  • Creative Collaboration: Work closely with directors and creative leadership to ensure environments support the cinematic staging and align with the project's visual identity.
  • Pipeline Efficiency: Deliver exceptional work within defined milestones and deadlines, while actively staying current with relevant tools, techniques, and industry trends.

What we're looking for

  • Industry Experience: 5 years and above of professional experience as an Environment or BG Artist within game development, VFX, or cinematic production.
  • Software Proficiency: Strong hands-on experience with industry-standard tools, specifically Maya, ZBrush, Substance Painter, and real-time platforms like Unreal Engine.
  • Pipeline Mastery: Full technical knowledge of the asset creation pipeline, including hard-surface and organic modelling, UV unwrapping, texturing, and PBR material authoring.
  • A Cinematic Eye: A strong foundational understanding of composition, colour theory, and lighting to effectively support cinematic storytelling.
  • Artistic Adaptability: A versatile portfolio demonstrating the ability to adapt to vastly different art styles based on varying project requirements.
  • Team Synergy: Excellent communication skills, with the ability to work independently while collaborating seamlessly within a multidisciplinary team.

Bonus points if you have

  • Procedural Tools: Experience with procedural and landscape creation software, such as Houdini, SpeedTree, or World Creator.
  • Advanced Texturing: Familiarity with supplementary material and texturing tools like Substance Designer, Quixel Mixer, Mari or Photoshop.
  • Technical Art Skills: Knowledge of shader creation, implementation, and performance optimisation across both Maya and real-time engines.
  • Real-World Inspiration: A keen interest in or understanding of fields that enrich environment design, such as photography, architecture, illustration, geography, and real-world reference building.
  • Optimisation Insight: Experience using engine profiling tools to examine and resolve performance issues within large-scale, real-time environments.
  • Professional proficiency in English & Mandarin (speaking, reading, and writing).

Additional information

  • Full-time or Fixed Term contract.
Animation

Role Overview

We are looking for a talented and driven Senior Animator to join our cinematic team and help us push the boundaries of visual storytelling. If you have a profound passion for bringing high-quality characters, creatures, and worlds to life, we want to hear from you. In this role, you will combine exquisite acting principles with a strong cinematic eye to create breathtaking sequences. You will be part of a collaborative, high-energy environment where your craft directly shapes the emotional heart of our projects.

What you'll be doing

  • Character & Creature Performance: Produce high-quality character and creature animations that drive the narrative and elevate the emotional weight of our cinematic sequences.
  • Shot Ownership: Take full ownership of your assigned shots, ensuring successful, independent, and timely completion from early layout right through to final polish.
  • Performance Reference: Actively shoot and utilise video reference for performance choices to ground your work in realistic body mechanics and believable acting.
  • Collaborative Review: Participate heavily in daily reviews, both giving and receiving constructive feedback to find the best aesthetic and performance solutions.
  • Pipeline Etiquette: Maintain highly organised, workflow-friendly files that meet strict pipeline requirements, ensuring seamless handoffs to downstream departments.
  • Team Alignment: Partner closely with Animation Leads, Directors, and fellow animators to establish, maintain, and push the overall production quality.

What we're looking for

  • Proven Track Record: 4 to 6 years and above of professional experience animating characters or creatures within cinematics, high-end gameplay, animated films, or visual effects.
  • Animation Mastery: Fundamental expertise in traditional animation principles, weight, acting, and complex body locomotion, evidenced by a stellar portfolio or showreel.
  • Cinematic Composition: A strong eye for camera placement, layout, framing, and pacing to support high-end cinematic storytelling.
  • Software Expertise: Deep, professional proficiency with Autodesk Maya, alongside a proactive approach to troubleshooting technical animation workflows.
  • Mindset & Drive: A passionate storyteller who genuinely enjoys the process of optimising workflows and implementing industry best practices.
  • Clear Communication: Excellent collaborative skills, with the ability to articulate creative choices and adapt smoothly to shifting creative directions.

Bonus points if you have

  • Real-Time Integration: Knowledge or experience working within Unreal Engine (including MetaHuman), Blender, or familiarity with emerging AI animation tools.
  • Motion Capture Mastery: Proficiency in motion-captured performance pipelines, specifically with the independent handling of character retargeting.
  • Technical Animation Skills: A foundational understanding of rigging, character setup, and the utilisation of complex constraint techniques.
  • Linguistic Skills: Proficiency in Mandarin (speaking, reading, and writing) to assist with collaborating with our wider global partners.
  • Pop Culture Passion: A genuine love for games, cinematography, and anime!

Additional information

  • Full-time, or Fixed Term contract.
CFX

As a Senior CFX TD/Artist, you will be responsible for delivering high-quality cloth, hair, and fur simulations for cinematic productions. You will take ownership of complex shots and assets, work closely with multiple departments, and contribute to the development of efficient CFX workflows, tools, and production standards.

 

Key Responsibilities:

  • Cloth, Hair & Fur Simulation
    Create and deliver high-quality cloth, hair, and fur simulations from setup through final delivery, including complex and challenging shots with minimal supervision.
  • Technical & Artistic Problem Solving
    Develop effective simulation approaches that meet artistic requirements while maintaining stability, consistency, performance, and production efficiency.
  • Cross-Department Collaboration
    Work closely with Rigging, Animation, Modeling, Lighting, Pipeline, and other departments to resolve technical issues and ensure smooth CFX integration throughout production.
  • Pipeline & Workflow Development
    Identify opportunities to improve CFX workflows and contribute to tools, scripts, automation, reusable setups, and best practices that improve team efficiency and production reliability.
  • Technical Leadership & Mentorship
    Provide technical guidance, troubleshooting support, and constructive feedback to Junior and Intermediate CFX Artists while helping maintain the team's technical and artistic quality standards.
  • Production Ownership & Optimization
    Take ownership of assigned shots and assets, optimize simulation and caching workflows, identify production risks early, and ensure work is delivered to the required quality and within production schedules.

Requirements:

  • Strong professional experience in Cloth, Hair, and/or Fur Simulation for animation or VFX production.
  • Strong understanding of simulation workflows, caching, deformation, and production pipelines.
  • Experience with relevant CFX/simulation software and tools.
  • Ability to troubleshoot complex technical and artistic challenges independently.
  • Good understanding of how CFX integrates with Rigging, Animation, Modeling, Lighting, and Rendering.
  • Experience developing or using scripts, tools, or automation to improve production workflows is highly valued.
  • Strong communication, problem-solving, and collaboration skills.
  • Experience mentoring or supporting junior/intermediate artists is preferred.
  • Ability to work independently while maintaining quality and production deadlines.
  • Professional proficiency in Mandarin & English (speaking, reading, and writing).

Nice to Have:

  • Experience with procedural workflows or CFX pipeline development.
  • Python or scripting experience.
  • Experience creating reusable simulation setups, tools, or templates.

Additional information:

  • Full-time or Fixed Term contract.
  • Priority consideration will be given to Malaysian candidates.
Lighting

Role Overview

We are seeking a highly skilled and collaborative Senior Lighting/Comp Artist (UNREAL ENGINE / PRE-RENDER) to join our team. In this role, you will apply your technical expertise and cinematic eye to elevate the visual quality of our projects. You will work closely with creative leadership to craft compelling lighting sequences that align with our artistic vision and meet top-tier cinematic standards.

Key Responsibilities

  • Collaborate closely with Leads, Supervisors, and the broader lighting team to establish, set up, and produce high-quality cinematic lighting sequences.
  • Develop, author, and organize highly efficient materials using the Unreal Engine Material Editor.
  • Implement and manage atmospheric effects, post-processing, and advanced color grading to achieve the desired visual fidelity and mood.
  • Take creative direction effectively, demonstrating a clear understanding of what makes a scene visually successful and why.

Core Qualifications

  • Experience: 4 years and above of professional experience as a Lighting/Comp Artist within game development, VFX, or cinematic production.
  • Compositing Proficiency: Must have strong working knowledge and hands-on experience using Nuke for compositing.
  • Shader Expertise: Comprehensive knowledge of shader creation, implementation, and optimization across both Autodesk Maya and Unreal Engine.
  • Artistic Vision: An exceptional aesthetic eye for lighting composition, color theory, and visual storytelling.
  • Engine Proficiency: Demonstrated proficiency with real-time platforms (Unreal Engine or Unity), encompassing both dynamic and baked lighting workflows, as well as Physically Based Rendering (PBR) pipelines.
  • Technical Skills: Strong understanding of real-time shader implementations (including subsurface scattering) and familiarity with basic level Blueprint scripting.
  • Pipeline Literacy: Fluency in a Windows working environment and experience with version control systems such as Perforce.
  • Soft Skills: Excellent communication, organizational, and problem-solving abilities. Must be a self-motivated team player who thrives in a collaborative environment.

Preferred Qualifications

  • A strong foundational background in traditional art, photography, or cinematography.
  • Demonstrated experience using engine profiling tools to examine, diagnose, and resolve lighting-related performance issues.
  • A proactive approach to identifying and implementing workflow improvements, pipeline optimizations, and industry best practices.
  • Working knowledge of supplementary industry-standard software, such as Substance Designer/Painter or Houdini.
  • Optional Skills: Familiarity with 3D sculpting and high-end texture painting software, specifically ZBrush, Mudbox, or Mari.
  • Professional proficiency in English and Mandarin (speaking, reading, and writing).

Additional information

  • Full-time, or Fixed Term contract.

APPLICATION FORM Join us. We welcome you to be one of our Glowers!

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