GAME

Art

Roles and Responsibilities

  • Stylized Design Expertise: Demonstrate exceptional proficiency in stylized and cute character concept design.
  • Create high-quality concept artwork for game production.
  • Ability to design and render high finishing design artwork that meets professional standards.
  • Adaptable and skilled in solving design challenges.
  • Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.
  • Independently manage tasks, personal schedule, and consistently meet deadlines effectively.
  • Act as a mentor for junior artists when required for specific projects and tasks.

Requirements

  • 4+ years as a concept artist in a professional setting.
  • Possess experience in core game development.
  • Background in arts, either through a diploma, degree, or self-taught.
  • Strong understanding of art fundamentals, including anatomy, perspective, color theory, and lighting.
  • Proficiency in Photoshop and other relevant digital tools.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Willingness to work onsite or relocate.

Bonus

  • Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.

Additional information

  • Full-time, Fixed Term or Freelance contract.

Roles and Responsibilities

  • Stylized Design Expertise: Demonstrate exceptional proficiency in stylized and cute environment concept design.
  • Create high-quality concept artwork for game production.
  • Ability to design and render high finishing design artwork that meets professional standards.
  • Adaptable and skilled in solving design challenges.
  • Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.
  • Independently manage tasks, personal schedule, and consistently meet deadlines effectively.
  • Act as a mentor for junior artists when required for specific projects and tasks.

Requirements

  • 4+ years as a concept artist in a professional setting.
  • Possess experience in core game development.
  • Background in arts, either through a diploma, degree, or self-taught.
  • Strong understanding of art fundamentals, including perspective, color theory, and lighting.
  • Proficiency in Photoshop and other relevant digital tools.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Willingness to work onsite or relocate.

Bonus

  • Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.

Additional information

  • Full-time, Fixed Term or Freelance contract.
Tech

Roles and Responsibilities

  • Develop and implement high-quality rigs for characters, creatures, and mechanical objects, ensuring they are intuitive and efficient for animation.
  • Work closely with animators, modelers, and technical artists or any related departments to understand and meet the rigging requirements.
  • Create accurate skinning solutions that provide the desired deformation results.
  • Develop and maintain rigging tools and scripts to streamline the rigging process and improve efficiency.
  • Troubleshoot and resolve rigging issues as they arise during production.
  • Document rigging processes and workflows to ensure knowledge sharing and consistency across the team.
  • Optimize rigs for performance while maintaining the required functionality and quality.
  • Stay current with industry trends and techniques in rigging and recommend improvements to our existing pipeline and workflows.

Requirements

  • 2+ years of professional experience in rigging for film, television, or video games.
  • Proficiency in software such as Autodesk Maya, 3DS Max, Unity or equivalent.
  • Strong understanding of anatomy, kinematics, and deformation.
  • Knowledge of facial rigging and blend shape techniques.
  • Understanding of skinning techniques and ability to achieve high-quality deformation.
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and collaboration skills.
  • Ability to work independently, with a proactive approach to self-quality control.
  • Actively seeks information to gain a clear understanding when receiving feedback from seniors and team leads.
  • Ability to work under tight deadlines and manage multiple projects simultaneously.
  • Creative thinking and the ability to adapt to new challenges and technologies.
  • Solid understanding of file organization, format standards, naming protocols, and automation utilities.

Bonus

  • Ability to create custom rigging tools and scripts to improve the rigging pipeline.
  • Experience with motion capture data and retargeting.
  • Experience with scripting languages such as Python, C++ and MEL is a plus.
  • Professional proficiency in Mandarin and English (speaking, reading, and writing).

Additional information

  • Full-time or Fixed Term contract.

Roles and Responsibilities

  • Import 3D models, textures, rigs, and animations from Autodesk Maya into Unity, ensuring correct scale, hierarchy, and materials
  • Build and maintain clean, organized character and prop prefabs, hooking up basic animation controllers provided by client templates.
  • Practical experience using Unity Timeline for cutscene creation and setting up scene lighting within technical constraints
  • Collaborate with different deparments to establish standardized export/import pipelines and guidelines.
  • Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
  • Study the documentation and apply the specifications and tools provided by clients.
  • Optimize game assets for smoother production workflows.
  • Test and debug imported assets to fix visual glitches, deformation issues, clipping, or broken skin weights.

Requirements

  • At least 1-3 years of professional experience in related fields.
  • Strong understanding of 3D and game development pipeline.
  • Proficiency in Digital Content Creation tools such as Autodesk Maya and Blender.
  • Knowledge of operating and in-game optimization for Unity.
  • Proactive in troubleshooting and problem-solving.
  • Ability to work creatively and rigorously within heavy technical limitations imposed by mobile hardware and client guidelines.
  • Experience with Perforce/TortoiseSVN and/or similar type of version control softwares.
  • Professional proficiency in Mandarin (speaking, reading, and writing).
  • Willingness to work onsite or relocate.

Bonus Points

  • Experience with scripting languages such as Python, C++ and C#.
  • An exceptional aesthetic eye for lighting composition, color theory, and visual storytelling.
  • Excellent communication, organizational, and problem-solving abilities. 
  • A self-motivated team player who thrives in a collaborative environment.

Additional information

  • Full-time, or Fixed Term contract.
Modeling

Roles and Responsibilities

  • ⁠Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.
  • ⁠Support the team by contributing to game-ready models that align with the overall artistic direction.
  • ⁠Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.
  • ⁠Show strong problem-solving skills in modeling challenges with guidance when needed.
  • ⁠Adapt to feedback and improve work based on art direction and project needs.
  • ⁠Effectively manage assigned tasks independently and contribute to meeting production deadlines.

Requirements

  • ⁠2+ years of experience as a 3D game modeler in a professional setting.
  • ⁠Solid understanding of modeling fundamentals, topology, and asset optimization for production.
  • ⁠Proficiency in modeling software such as Maya, Zbrush, Blender, Substance Painter, 3D coat or equivalent.
  • ⁠Proficiency in hand-painting different types of objects and materials.
  • ⁠Familiarity with stylized art styles and an eye for appealing shapes and proportions.
  • ⁠Background in 3D art or digital media, either through formal education or self-taught.
  • ⁠Willingness to work onsite or relocate.
  • Professional proficiency in Mandarin (speaking, reading, and writing).

Bonus

  • ⁠Exposure to Unity is a plus.

Additional Information

  • This is a speculative opening. While we may not have an immediate vacancy, we welcome applications and will reach out when a suitable opportunity arises.

We're looking for a Senior Modeler with a sharp eye for stylized design and the ability to bring adorable, iconic characters and props to life. You should be passionate about both quality and mentorship, and capable of quickly aligning with the team’s artistic goals.

Roles and Responsibilities

  • Specialize in stylized and cute modeling, demonstrating the ability to create high-quality, in-game models.
  • Understand and accurately follow art direction, specifications, and technical requirements for the project.
  • Create models with efficient topology, well-laid-out UVs, and optimized geometry for game performance.
  • Retopologize sculpted geometry to game-ready models.
  • Manage time effectively to meet project deadlines while maintaining high standards of work.
  • Collaborate closely with the art team, showcasing strong communication skills to ensure an efficient and cohesive workflow.
  • Provides guidance and mentorship to junior and mid-level modelers.

Requirements

  • ⁠5+ years of professional experience in game modeling, texturing, and materials creation.
  • Comprehensive understanding of the game workflows and pipelines.
  • ⁠Ability to accurately interpret initial briefs or 2D concepts and translate them into 3D character models.
  • ⁠Strong skills in texturing and painting, with a focus on achieving high quality hand-painted art style.
  • ⁠Proficiency in hand-painting different types of objects and materials.
  • ⁠Skilled in hard surface and organic modeling
  • ⁠Expertise in 3D modeling tools such as Maya and ZBrush.
  • Advanced skills in Substance Painter and Photoshop for texturing.
  • ⁠Solid grasp of human anatomy, form, and silhouette to create stylized game models.
  • ⁠Passionate and motivated to join Game Industry.
  • Willingness to work onsite or relocate.

Bonus

  • ⁠Familiarity with Unity, including asset integration workflows.
  • Basic knowledge of scripting languages to enhance efficiency and improve workflows.
  • Professional proficiency in Mandarin (speaking, reading, and writing).

Additional Information

  • Full-time, Fixed Term or Freelance contract.
Animation

Roles and Responsibilities

  • ⁠Collaborate closely with lead artist and concept artist to ensure animations support gameplay and narrative intent.
  • ⁠Generate innovative animation ideas that align with project goals.
  • ⁠Manage tasks and schedules independently while consistently meeting deadlines.

Requirements

  • 2+ years of professional experience as a game animator.
  • ⁠A gameplay-focused animation reel demonstrating solid technical and creative skills. Personal work is considered a plus.
  • ⁠Comprehensive understanding of the game workflow and pipeline.
  • ⁠Strong grasp of body mechanics, timing, and weight in animation.
  • ⁠Proficient in using Maya.
  • ⁠Highly adaptable and responsive to changes.
  • ⁠Willingness to work onsite or relocate.
  • Professional proficiency in Mandarin (speaking, reading, and writing).

Bonus

  • ⁠Exposure to Unity is a plus.
  • ⁠Experience working on mobile or cross-platform games.
  • ⁠Basic knowledge of rigging is an advantage.

Additional information

  • Full-time or Fixed Term contract.

Roles and Responsibilities

  • Demonstrate expertise in advanced game animation techniques and principles to enhance game quality.
  • Significantly contribute to the creative direction of projects.
  • Generate innovative animation ideas that align with project goals.
  • Manage tasks and schedules independently while consistently meeting deadlines.
  • Provides guidance and mentorship to junior and mid-level animators.

Requirements

  • 5+ years of professional experience as a game animator.
  • Comprehensive understanding of the game workflow and pipeline.
  • Proficient in using Maya and Unity software.
  • Highly adaptable and responsive to changes.
  • Willingness to work onsite or relocate.

Bonus

  • Ability to quickly sketch or animate concepts to propose ideas and timings efficiently.
  • Open to talents from SEA countries, with priority given to Malaysian artist.
  • Professional proficiency in Mandarin (speaking, reading, and writing).

Additional information

  • Full-time or Fixed Term contract.
CFX

As our Character Artist – Hair Specialist (Game), your primary focus will be creating high-quality hair assets for hero characters across our game production. We are looking for an artist with strong expertise in hair creation who is also interested in contributing to other areas of character production, such as character modeling, rigging support, or technical art based on artist individual strengths.

Key Responsibilities:

  • Styling & Creation: Create high-quality hair assets from initial shape language to final execution (using Hair Cards or Grooming pipelines), ensuring 2D concept art is accurately translated into 3D.
  • Artistic Direction: Master the iconic visual language of stylized aesthetics (e.g., Arcane, Marvel Rivals). Handling hair volumes, flow, clumping, and graphic silhouettes.
  • Engine Integration: Import and setup hair assets in Unreal Engine, or Unity, configuring Hair Shaders, texture maps, and physics/dynamics settings.
  • Cross-Department Collaboration: Work closely with Character Artists, Riggers, and Technical Artists to ensure topology, physics simulation, and animation are clean and stable.
  • Secondary Contributions: Contribute to other areas of character production, such as character modeling, rigging support, technical art, or related character workflows based on your expertise.

Requirements:

  • Workflow Proficiency: Master of Hair Card workflows (GS Curve Tools, FiberShop, Coiffure, XGen Hair Card generation, etc.) and/or Strand-based Grooming pipelines (XGen, Ornatrix, Houdini, UE Groom System).
  • Software Mastery: Proficient in Maya, Blender, ZBrush, and Substance 3D Painter, with strong baking and texturing capabilities for hair maps (Alpha, Flow, Normal, ID, Depth).
  • Engine Knowledge: Experience with Unreal Engine and Unity, understanding Hair Shaders, Alpha blending/masking optimizations, LOD setup, and dynamic hair physics.
  • Form & Silhouette: Strong grasp of hair volume, clump hierarchy, flow, and graphic silhouettes. Ability to avoid flat or overly mechanical-looking hair placement.
  • Stylized Expertise: Deep understanding of combining hard-edged shapes with real-time shading, modern high-end stylized animation and games.
  • Professional proficiency in Mandarin and English (speaking, reading, and writing).

Your portfolio must demonstrate:

  • High-quality stylized or semi-realistic character hair breakdown.
  • Wireframe/Mesh structure of Hair Cards, texture maps (Alpha/Flow/Normal), and real-time in-engine renders.
  • Additional portfolio examples showcasing other character production disciplines are highly encouraged.

Nice to have:

  • Experience working on published stylized/comic-style 3D games or high-end CG animated productions.
  • Team players who thrive on collaboration, iteration, and creative problem-solving.
  • Malaysia-based candidate are preferred (we value local talent!).

Additional information:

  • Full-time, Fixed Term or Freelance contract.
VFX

Roles and Responsibilities

  • Design, create, and integrate real-time gameplay VFX using Houdini, Maya, Unreal Engine (Niagara), and Substance Designer, and adapt them for use within the project’s proprietary engine pipeline.
  • Develop a wide range of gameplay and environmental VFX, including particles, fire, smoke, water, with a strong focus on timing, readability, and visual impact.
  • Create materials, shaders, and textures to support high-quality and performant real-time effects.
  • Collaborate closely with art, animation, technical, and game design teams to ensure VFX aligns with the overall artistic vision and gameplay needs.
  • Translate concepts and references into visually compelling and technically feasible VFX solutions.
  • Optimize VFX assets to meet real-time performance constraints (frame rate, memory, and engine limitations).
  • Troubleshoot technical challenges and adapt to evolving production requirements in a fast-paced environment.
  • Take ownership of tasks, working both independently and collaboratively, while meeting deadlines.
  • Communicate directly with cross-functional teams and stakeholders, incorporating feedback to refine and improve work.

Requirements

  • 3+ years of professional experience as a VFX artist or in a related job.
  • Strong portfolio showcasing real-time/gameplay VFX, demonstrating both artistic and technical skills.
  • Relevant background in Art/Design (Diploma, Degree, or self-taught with a strong portfolio).
  • Strong technical proficiency in VFX creation and implementation.
  • Proficiency in Houdini, Maya, Unreal Engine, and Substance Designer.
  • Solid understanding of real-time VFX workflows, including optimization techniques and performance constraints.
  • Strong sense of timing, motion, and visual storytelling in gameplay VFX.
  • Good problem-solving, communication, and collaboration skills.
  • Ability to manage time effectively and deliver high-quality work in a production environment.
  • Willingness to work onsite or relocate.

Bonus

  • Professional proficiency in English (speaking, reading, and writing).
  • Experience working with proprietary engines or custom pipelines.

Additional information

  • Full-time or Fixed Term contract.

APPLICATION FORM Join us. We welcome you to be one of our Glowers!

Full Name *

Phone Number *

Email *

Country *








Attach your CV or relevant portfolio (only .doc, .docx, .pdf accepted). You may upload multiple files by selecting multiple files during upload.