As our Character Artist – Hair Specialist (Game), your primary focus will be creating high-quality hair assets for hero characters across our game production. We are looking for an artist with strong expertise in hair creation who is also interested in contributing to other areas of character production, such as character modeling, rigging support, or technical art based on artist individual strengths.
Key Responsibilities:
- Styling & Creation: Create high-quality hair assets from initial shape language to final execution (using Hair Cards or Grooming pipelines), ensuring 2D concept art is accurately translated into 3D.
- Artistic Direction: Master the iconic visual language of stylized aesthetics (e.g., Arcane, Marvel Rivals). Handling hair volumes, flow, clumping, and graphic silhouettes.
- Engine Integration: Import and setup hair assets in Unreal Engine, or Unity, configuring Hair Shaders, texture maps, and physics/dynamics settings.
- Cross-Department Collaboration: Work closely with Character Artists, Riggers, and Technical Artists to ensure topology, physics simulation, and animation are clean and stable.
- Secondary Contributions: Contribute to other areas of character production, such as character modeling, rigging support, technical art, or related character workflows based on your expertise.
Requirements:
- Workflow Proficiency: Master of Hair Card workflows (GS Curve Tools, FiberShop, Coiffure, XGen Hair Card generation, etc.) and/or Strand-based Grooming pipelines (XGen, Ornatrix, Houdini, UE Groom System).
- Software Mastery: Proficient in Maya, Blender, ZBrush, and Substance 3D Painter, with strong baking and texturing capabilities for hair maps (Alpha, Flow, Normal, ID, Depth).
- Engine Knowledge: Experience with Unreal Engine and Unity, understanding Hair Shaders, Alpha blending/masking optimizations, LOD setup, and dynamic hair physics.
- Form & Silhouette: Strong grasp of hair volume, clump hierarchy, flow, and graphic silhouettes. Ability to avoid flat or overly mechanical-looking hair placement.
- Stylized Expertise: Deep understanding of combining hard-edged shapes with real-time shading, modern high-end stylized animation and games.
- Professional proficiency in Mandarin and English (speaking, reading, and writing).
Your portfolio must demonstrate:
- High-quality stylized or semi-realistic character hair breakdown.
- Wireframe/Mesh structure of Hair Cards, texture maps (Alpha/Flow/Normal), and real-time in-engine renders.
- Additional portfolio examples showcasing other character production disciplines are highly encouraged.
Nice to have:
- Experience working on published stylized/comic-style 3D games or high-end CG animated productions.
- Team players who thrive on collaboration, iteration, and creative problem-solving.
- Malaysia-based candidate are preferred (we value local talent!).
Additional information:
- Full-time, Fixed Term or Freelance contract.